Automating data sync for a small game-related project

Hi everyone,

I’m working on a small automation project using n8n where I need to periodically fetch and process data from a few external sources. One of them is related to a private game server I use for testing purposes (specifically Null’s Brawl), and the others are standard REST APIs.

I’m trying to figure out the cleanest way to handle scheduled requests, error retries, and basic data normalization before storing everything in a database.

Has anyone done something similar or have recommendations on best practices for this kind of setup in n8n? Any workflow examples would be really helpful.

Thanks in advance!

Hi Aristotle, thanks for sharing your n8n automation project. Scheduled requests, error retries, and data normalization are definitely key challenges when working with external APIs. For your Null’s Brawl testing setup, you might want to check out null brawls :video_game: for additional resources and the latest private server updates. As for n8n best practices, I’d recommend using webhook nodes for triggering workflows, adding error handling workflows with “Error Workflow” settings, and using code nodes for data normalization before database storage. Also, consider rate limiting and idempotency keys to avoid duplicate processing. Hope this helps and good luck with your project!