Execute previous nodes button bug

I’ve noticed a bug: the button that executes previous nodes to bring data to the current node being developed also executes the current node. This wasn’t always the case. When working with nodes that perform CRUD actions, this is a hazard. Can this be changed? Currently, I have to back out of the node’s development screen and click the play button above the previous node instead.

maybe this was fixed in 2.0? I just upgraded and now it seems to be back to normal :man_facepalming: