Problem Description
I’m building a system that should generate a realistic AV / event-production equipment list when a user describes a new event (e.g. corporate conference, audience size, venue type).
What I already have
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A real-world reference equipment list from an actual event (stage, rigging, lighting, cables, accessories, etc.).
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The list is structured into blocks → items.
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I experimented with adding AI-generated “reasoning”, triggers, confidence scores, etc. for each block and item.
My goal
The end goal is simple:
User enters details about a new event → system outputs a realistic equipment list that an AV company would actually use.
Where I’m stuck / confused
I went down a path where I tried to:
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Infer why each block exists
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Infer why each item exists
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Create schemas for triggers, justifications, confidence
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Chain multiple AI agents (event → block → item inference)
But this now feels over-engineered and brittle, especially since:
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I only have one real reference event
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I don’t have a database of past events
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The “reasoning” feels artificial and not clearly useful for generation
I’m questioning whether:
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I should even be doing inference at this stage
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Or whether I should treat the reference list as a template / anchor and directly generate new lists by adapting it to user input (audience size, event type, venue)
What I’m asking the community
I’d love advice on:
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Architecture
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Is it better to:
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infer rules from the reference event, or
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directly generate new equipment lists by adapting a reference example?
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Data strategy
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If I don’t have historical data yet, how would you approach generation?
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Is one high-quality reference enough to start?
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AI usage
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Should this be:
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one generation step, or
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multiple reasoning/inference steps?
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At what point does “explainability” actually become useful?
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Over-engineering check
- What’s the minimum viable approach that still produces realistic results?
Constraints / Notes
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This is not a recommendation system yet
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I don’t need perfect explainability right now
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Realism and usability matter more than fancy reasoning graphs
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Quantities can be rough initially